tyronx
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Events

Tooltips are not formatted properly and cut off parts

yea, mistyped there

Created at 1 day ago

Update to 1.18.0-pre.9

Created at 1 day ago

Update to 1.18.0-pre.9

Created at 1 day ago

Update to 1.18.0-pre.9

Created at 1 day ago

Update to 1.18.0-pre.9

Created at 1 day ago
Multiplayer crash talking to Agricultural trader

Game Version

v1.18.0-pre.7

Platform

Linux

Modded

None

SP/MP

Multiplayer

Description

I set up a multiplayer server on v1.18.0-pre.7. Every time I try to talk to this Agriculture trader, my client gets disconnected, and the server logs an exception.

It seems to be looking for a trader-kitchenware.json file which is not there.

How to reproduce

  1. Log in to MP server
  2. Talk to Agricultural trader

Screenshots

No response

Logs

26.3.2023 16:18:08 [Server Error] Entitybehavior conversable for entity game:humanoid-trader-foods, dialogue asset game:config/dialogue/trader-kitchenware.json not found. Won't load dialogue.
26.3.2023 16:18:08 [Server Warning] Exception at client 3. Disconnecting client.
26.3.2023 16:18:08 [Server Notification] Last player disconnected, compacting large object heap...
26.3.2023 16:18:08 [Server Event] Player ARF got removed. Reason: Threw an exception at the server
26.3.2023 16:18:08 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object
  at Vintagestory.GameContent.DialogueController..ctor (Vintagestory.API.Common.ICoreAPI api, Vintagestory.API.Common.EntityPlayer playerEntity, Vintagestory.API.Common.EntityAgent npcEntity, Vintagestory.GameContent.DialogueConfig dialogueConfig) [0x0001b] in <5f7ac27833fb40b4bf6e191cd15a98aa>:0 
  at Vintagestory.GameContent.EntityBehaviorConversable.GetOrCreateController (Vintagestory.API.Common.EntityPlayer player) [0x0009b] in <5f7ac27833fb40b4bf6e191cd15a98aa>:0 
  at Vintagestory.GameContent.EntityBehaviorConversable.OnReceivedClientPacket (Vintagestory.API.Server.IServerPlayer player, System.Int32 packetid, System.Byte[] data, Vintagestory.API.Common.EnumHandling& handled) [0x0001a] in <5f7ac27833fb40b4bf6e191cd15a98aa>:0 
  at Vintagestory.API.Common.Entities.Entity.OnReceivedClientPacket (Vintagestory.API.Server.IServerPlayer player, System.Int32 packetid, System.Byte[] data) [0x0001c] in <5115116e4aec4073837efdde590257c5>:0 
  at Vintagestory.GameContent.EntityTrader.OnReceivedClientPacket (Vintagestory.API.Server.IServerPlayer player, System.Int32 packetid, System.Byte[] data) [0x00000] in <5f7ac27833fb40b4bf6e191cd15a98aa>:0 
  at Vintagestory.Server.ServerMain.HandleEntityPacket (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x0001d] in <fe73de45fbe84d4c8546996bf4e463b8>:0 
  at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <fe73de45fbe84d4c8546996bf4e463b8>:0 
  at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <fe73de45fbe84d4c8546996bf4e463b8>:0 ```
                                    
Created at 1 day ago
Multiplayer crash talking to Agricultural trader

ugh. thanks for the report! will be fixed next release

Created at 1 day ago
Tooltips are not formatted properly and cut off parts

Game Version

v1.18-pre7

Platform

Linux

Modded

Vanilla

SP/MP

Singleplayer

Description

A lot of tooltips in the game are not formatted properly (line breaks appear random) and then parts of it on the right are cut off as well.

I tried different UI scales and it made no difference.

Screenshots

image image

Created at 1 day ago
Tooltips are not formatted properly and cut off parts

thanks for the report, this will be fixed next release

Created at 1 day ago
Quote translation is wrong. (only needs quick review. fix included and linked via crowdin)

hey, thanks but no need to report this as an issue. I usually re-download translations on every update. Thanks for fixing it!

Created at 1 day ago
Quote translation is wrong. (only needs quick review. fix included and linked via crowdin)

Game Version

v.1.17.pre-7

Platform

Windows

Modded

None

SP/MP

None

Description

The german translation is wrong. "Lead" is translated with "Blei". But the original quote relates to "leading" not the chemical element "lead". I provided the correct translation/fix here: https://crowdin.com/translate/vintage-story-game/2/en-de?filter=basic&value=3#5796

How to reproduce

No response

Screenshots

No response

Logs

Log

Created at 1 day ago
Game breaks HDR mode in Windows

Thanks for testing, might be windows problem indeed. But I can still ask the OpenTK community about it, thats the graphics framework that we use.

Created at 1 week ago

Update to 1.18.0-pre.7

Created at 1 week ago

Update to 1.18.0-pre.7

Created at 1 week ago

Update to 1.18.0-pre.7

Created at 1 week ago

Update to 1.18.0-pre.7

Created at 1 week ago
Crash on load at WeatherSimulationSnowAccum.GetSnowUpdate

Game Version

v1.18.0-pre.6

Platform

Windows

Modded

None

SP/MP

Singleplayer

Description

Saved an exited my game as per normal. Later when I attempted to load again I receive an index out of bounds error for WeatherSimulationSnowAccum.GetSnowUpdate. Mods are disabled, running a repair doesn't help.

How to reproduce

No response

Screenshots

No response

Logs

LogRunning on 64 bit Windows with 24 GB RAM Game Version: v1.18.0-pre.6 (Unstable) 3/14/2023 10:34:29 PM: Critical error occurred Loaded Mods: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.WeatherSimulationSnowAccum.GetSnowUpdate(WeatherSimulationRegion simregion, IServerMapChunk mc, Vec2i chunkPos, IWorldChunk[] chunksCol) in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 475 at Vintagestory.GameContent.WeatherSimulationSnowAccum.UpdateSnowLayerOffThread(WeatherSimulationRegion simregion, IServerMapChunk mc, Vec2i chunkPos) in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 432 at Vintagestory.GameContent.WeatherSimulationSnowAccum.onThreadStart() in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 268 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

Event Log entries containing Vintagestory.exe, the latest 3

{ TimeGenerated = 3/14/2023 10:34:29 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IndexOutOfRangeException at Vintagestory.GameContent.WeatherSimulationSnowAccum.GetSnowUpdate(Vintagestory.GameContent.WeatherSimulationRegion, Vintagestory.API.Common.IServerMapChunk, Vintagestory.API.MathTools.Vec2i, Vintagestory.API.Common.IWorldChunk[]) at Vintagestory.GameContent.WeatherSimulationSnowAccum.UpdateSnowLayerOffThread(Vintagestory.GameContent.WeatherSimulationRegion, Vintagestory.API.Common.IServerMapChunk, Vintagestory.API.MathTools.Vec2i) at Vintagestory.GameContent.WeatherSimulationSnowAccum.onThreadStart() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()

}

{ TimeGenerated = 3/14/2023 10:20:14 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IndexOutOfRangeException at Vintagestory.GameContent.WeatherSimulationSnowAccum.GetSnowUpdate(Vintagestory.GameContent.WeatherSimulationRegion, Vintagestory.API.Common.IServerMapChunk, Vintagestory.API.MathTools.Vec2i, Vintagestory.API.Common.IWorldChunk[]) at Vintagestory.GameContent.WeatherSimulationSnowAccum.UpdateSnowLayerOffThread(Vintagestory.GameContent.WeatherSimulationRegion, Vintagestory.API.Common.IServerMapChunk, Vintagestory.API.MathTools.Vec2i) at Vintagestory.GameContent.WeatherSimulationSnowAccum.onThreadStart() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()

}

{ TimeGenerated = 3/14/2023 10:16:09 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IndexOutOfRangeException at Vintagestory.GameContent.WeatherSimulationSnowAccum.GetSnowUpdate(Vintagestory.GameContent.WeatherSimulationRegion, Vintagestory.API.Common.IServerMapChunk, Vintagestory.API.MathTools.Vec2i, Vintagestory.API.Common.IWorldChunk[]) at Vintagestory.GameContent.WeatherSimulationSnowAccum.UpdateSnowLayerOffThread(Vintagestory.GameContent.WeatherSimulationRegion, Vintagestory.API.Common.IServerMapChunk, Vintagestory.API.MathTools.Vec2i) at Vintagestory.GameContent.WeatherSimulationSnowAccum.onThreadStart() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()

}

Created at 1 week ago
Crash on load at WeatherSimulationSnowAccum.GetSnowUpdate

thanks for the report, i was able to reproduce it using your savegame, will be fixed next pre-release

Created at 1 week ago
1.18-pre6 Crashes when editing sign. (2nd different stacktrace in comments)

Editing a sign. Repeating backspace. Crash.

Playing on Shalecreek server multiplayer 1.18-pre6 with non-basegame Mods:

  • moretraders@0.0.1,
  • primitivesurvival@3.1.4
  • stackables@2.0.5
  • translocatorengineeringredux@1.4.0
  • carryon@0.11.0-pre.1
  • morebags@1.2.0
  • prospectorinfo@4.1.2
  • workbenchexpansion@1.6.0-pre.1

Running on 64 bit Windows with 16 GB RAM Game Version: v1.18.0-pre.6 (Unstable) 12/03/2023 14:42:00: Critical error occurred Loaded Mods: moretraders@0.0.1, primitivesurvival@3.1.4, stackables@2.0.5, translocatorengineeringredux@1.4.0, game@1.18.0-pre.6, carryon@0.11.0-pre.1, morebags@1.2.0, prospectorinfo@4.1.2, creative@1.18.0-pre.6, survival@1.18.0-pre.6, workbenchexpansion@1.6.0-pre.1 System.ArgumentOutOfRangeException: Index and length must refer to a location within the string. Parameter name: length at System.String.Substring(Int32 startIndex, Int32 length) at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyBackSpace() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 536 at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyDown(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 404 at Vintagestory.API.Client.GuiComposer.OnKeyDown(KeyEvent args, Boolean haveFocus) in VintagestoryApi\Client\UI\GuiComposer.cs:line 564 at Vintagestory.API.Client.GuiDialog.OnKeyDown(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 416 at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 361 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1711 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 250 at System.EventHandler1.Invoke(Object sender, TEventArgs e) at System.EventHandler1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\NativeWindowBase.cs:line 130 at OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 646 at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 828 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Created at 1 week ago
1.18-pre6 Crashes when editing sign. (2nd different stacktrace in comments)

thanks for the reports, both should be fixed next release

Created at 1 week ago
1.18-pre6 Crashes when editing sign. (2nd different stacktrace in comments)

oh, i was able to now

Created at 1 week ago
1.18-pre6 Crashes when editing sign. (2nd different stacktrace in comments)

i'm not able to reproduce the backspace crash unfortunately

Created at 1 week ago
World option "Always Spring" does not work, seasons progress anyway

Game Version

v1.17.9 onwards (estimated), up to and including v1.18.0-pre.6

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

Multiple people have been asking about this on Discord, Reddit and the forums for a month or two now; it broke sometime late in the 1.17 cycle and continues to be broken in the 1.18 prereleases.

I am not personally affected (I don't run with seasons off), but I'm raising this issue so that it is on the tracker.

References: https://www.reddit.com/r/VintageStory/comments/10rw4wu/turning_off_seasons_doesnt_seem_to_work/ https://www.vintagestory.at/forums/topic/10564-turnign-off-seasons-when-making-a-custom-setting-world-doesnt-seem-to-work/ https://www.vintagestory.at/forums/topic/10672-seasons-off-always-spring-does-not-work-singleplayer/ https://www.vintagestory.at/forums/topic/10530-always-spring/

How to reproduce

No response

Screenshots

No response

Logs

No response

Created at 1 week ago
World option "Always Spring" does not work, seasons progress anyway

thanks for the report! this should be fixed next release. Also added summer, fall and winter as options

Created at 1 week ago
Сhiseling crash

Game Version

1.18.0-pre.6

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

When a chiseled block is added to another chiseled block, its texture is selected, and the microblock is placed, a crash occurs.

How to reproduce

  1. Another chiseled block of horizontal boards is added to the chiseled block of vertical boards by means of a crafting grid.
  2. The texture of horizontal boards is selected for chiseling.
  3. The microblock of the main texture of vertical boards is removed.
  4. When the microblock texture of horizontal boards is placed in an empty space, a failure occurs.

Screenshots

изображение изображение изображение изображение изображение

Logs

Log Running on 64 bit Windows with 32 GB RAM Game Version: v1.18.0-pre.6 (Unstable) 18.03.2023 19:36:57: Critical error occurred Loaded Mods: game@1.18.0-pre.6, creative@1.18.0-pre.6, survival@1.18.0-pre.6 System.IndexOutOfRangeException: Индекс находился вне границ массива. в Vintagestory.GameContent.BlockEntityChisel.SetVoxel(Vec3i voxelPos, Boolean add, IPlayer byPlayer, Byte materialId) в VSSurvivalMod\Systems\Microblock\BEChisel.cs:строка 255 в Vintagestory.GameContent.BlockEntityChisel.UpdateVoxel(IPlayer byPlayer, ItemSlot itemslot, Vec3i voxelPos, BlockFacing facing, Boolean isBreak) в VSSurvivalMod\Systems\Microblock\BEChisel.cs:строка 114 в Vintagestory.GameContent.BlockEntityChisel.OnBlockInteract(IPlayer byPlayer, BlockSelection blockSel, Boolean isBreak) в VSSurvivalMod\Systems\Microblock\BEChisel.cs:строка 104 в Vintagestory.GameContent.ItemChisel.OnBlockInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, Boolean isBreak, EnumHandHandling& handling) в VSSurvivalMod\Item\ItemChisel.cs:строка 323 в Vintagestory.GameContent.ItemChisel.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) в VSSurvivalMod\Item\ItemChisel.cs:строка 236 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 836 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 811 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 540 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 89 в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в VintagestoryLib\Client\Util\ClientEventManager.cs:строка 199 в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 778 в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 970 в Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 243 в Vintagestory.Client.ScreenManager.Render(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 717 в Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 620 в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 126 в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) в Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93

Event Log entries containing Vintagestory.exe, the latest 3

{ TimeGenerated = 18.03.2023 18:01:43, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.18.0.0, метка времени: 0x640994ff Имя сбойного модуля: unknown, версия: 0.0.0.0, метка времени: 0x00000000 Код исключения: 0x00000000 Смещение ошибки: 0x0000000000000000 Идентификатор сбойного процесса: 0x501c Время запуска сбойного приложения: 0x01d9597c38cece30 Путь сбойного приложения: E:\1) Games\Vintagestory\Vintagestory.exe Путь сбойного модуля: unknown Идентификатор отчета: b7272e25-b032-40e2-ba85-7409642a0bd2 Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: }

{ TimeGenerated = 18.03.2023 18:01:42, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF7F6DCD29 Стек: }

Created at 1 week ago
Сhiseling crash

thanks for the report! this should be fixed next release

Created at 1 week ago
Swimming in shallow water bug

Game Version

v1.18.0-pre6

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

By holding crouch and walking forward in one block deep water it is possible to enter the swimming animation and go way faster than usual. Now I don't know if this in itself is a bug but if it isn't then it makes rafts obsolete.

How to reproduce

Go in shallow water hold crouch and walk.

Screenshots

https://user-images.githubusercontent.com/126715524/225421972-a2598aae-0e45-4862-b9af-c3b89f51541f.mp4

Logs

Log

Created at 1 week ago
Swimming in shallow water bug

While not an intentional feature, also not really a bug. I will however reduce swimming speed, as there are rafts now. Thanks for the report.

Created at 1 week ago
Game breaks HDR mode in Windows

Thanks for the report, could you test if the same happens on the net7 version of the game?

Created at 1 week ago