use a gray theme; more handy shortcuts
Merge pull request #1 from Memkits/theme
use a gray theme; more handy shortcuts
went through some early hesitations
early attempt to render DOM
Merge pull request #1 from Respo/initial
some very early skeleton color
nailed down basic ideas on a viable implementation. JavaScript/ClojureScript are too dynamic, while Rust demands on static types and results in very different choices.
update edn to use new APIs; alpha tag 0.5.44-a1
fix keyword usages in IR emission; alpha tag 0.5.44-a2
handle file missing for bundle_calcit; alpha tag 0.5.44-a3
Merge pull request #174 from calcit-lang/update-edn
update edn to use new APIs
Based on https://github.com/Cirru/cirru-edn.rs/pull/27 .
a demo of cube rendering based on pre-existing code
try to load touch-control plugin
Merge pull request #1 from Quatrefoil-GL/demo-cube
a demo of cube rendering based on pre-existing code
based on code from https://github.com/Quatrefoil-GL/triadica-space .
upgrade deps; trivial change to serde visitor
tag 0.1.20
Merge pull request #24 from Cirru/updates
upgrade deps; trivial change to serde visitor
add missing doc for &blocking-dylib-edn-fn
Merge pull request #122 from calcit-lang/blocking-dylib-edn-fn
add missing doc for &blocking-dylib-edn-fn
doc for shader-mesh
Merge pull request #9 from Quatrefoil-GL/shader-mesh
doc for shader-mesh
corresponding to https://github.com/Quatrefoil-GL/quatrefoil/pull/40 .
add shader-mesh element; tag 0.0.22
remove unused property
Merge pull request #40 from Quatrefoil-GL/shader-mesh
add shader-mesh element
inspired by:
also fixed some small issues in hot swapping.
diff/patching for props and materials looks messy...
some skeleton for wind ring demo
judge the wind-ring demo as very rough and almost a failure
Merge pull request #5 from Phlox-GL/wind-ring
Wind ring(failed mostly)