Shotcut - a free, open source, cross-platform video editor
Binaries are regularly built and are available at https://www.shotcut.org/download/.
- Dan Dennedy <http://www.dennedy.org> : main author
- Brian Matherly <email@example.com> : contributor
Shotcut's direct (linked or hard runtime) dependencies are:
- MLT: multimedia authoring framework
- Qt 5: application and UI framework
- FFmpeg: multimedia format and codec libraries
- Frei0r: video plugins
- SDL: cross-platform audio playback
See https://shotcut.org/credits/ for a more complete list including indirect and bundled dependencies.
GPLv3. See COPYING.
How to build
Warning: building Shotcut should only be reserved to beta testers or contributors who know what they are doing.
The fastest way to build and try Shotcut development version is through Qt Creator.
To make this easier, we provide SDKs on the web site with each release that includes Shotcut and all of its dependencies. These SDK pages also include setup instructions and tips on how to compile MLT and other dependencies after updating.
From command line
First, check dependencies are satisfied and various paths are correctly set to find different libraries and include files (Qt 5, MLT, frei0r and so forth).
In a new directory in which to make the build (separate from the source):
cmake -DCMAKE_INSTALL_PREFIX=/usr/local/ /path/to/shotcut
We recommend using the Ninja generator by adding
-GNinja to the above command line.
cmake --build .
If you do not install, Shotcut may fail when you run it because it cannot locate its QML files that it reads at run-time.
cmake --install .
If you want to translate Shotcut to another language, please use Transifex.