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@magicmatatjahu let me know more, I think it's a medium level issue. @aeworxet can take this up, if he is okay with that.
chore: fix openforce blog post creation date (#616)
ci: update global workflows (#617)
feat: add closed jobs button which triggers a list of closed jobs (#608)
docs: add ron-debajyoti as a contributor for code (#618)
docs(community): update latest tsc members list (#620)
docs(community): update latest tsc members list (#621)
feat: new styles implemented (#534)
docs(community): update latest tsc members list (#623)
chore: update slack redirect to self invite (#624)
added issue 259 from glee to opensource (#619)
Co-authored-by: Alejandra Quetzalli firstname.lastname@example.org
chore(blog): announcing the work on AsyncAPI spec 3.0 release (#611)
docs(spec): update latest specification (#629)
chore: updated logo in README (#628)
fix: support AsyncAPI 2.3 for modelina playground (#579)
chore(blog): project proposal template submission to GSoD 2022 (#607)
chore(deps): bump minimist from 1.2.5 to 1.2.6 (#638)
ci: update global workflows (#639)
ci: update global workflows (#640)
feat: add new newsletter view (#644)
hey man, you can fix this, by having footer z-index as 9999999999 Or just get the css of that socials toolbar from querySelector and set the z index, lesser than footer
Please review and let me know, if you find this good.
Fixes issue #6 @atreyamaj @MyrrhDev
Just adding my GitHub Bug:
Let's do it !!! 🎉 @magicmatatjahu
@magicmatatjahu feel free to merge when you are ready
Hey @BOLT04 @fmvilas @emilianozublena @alequetzalli @Souvikns
Need a re-approval, as I updated my
hiring boolean value
ProblemMixinfunctionality to easily create another class based on
yarn.lock- we don't use that in AsyncAPI org
imabp, to the TSC Members JSON.
Thank you @Hyperkid123, for this bird eye view on the state manager and global initialisation.
For my case, I think, it will be more suitable to use the global initialisation for these toggles.
Thanks once again for the efforts. If you have a buy me a coffee would like to buy you a one for your efforts on this discussion .
Also you can mark this as answered label.
Thanks @Hyperkid123 I was trying this with my complex component. Which has these two toggles in a different Accordion component.
Problem I face with re-rendering, is switching the hidden toggle, even if, the filter is not rendered, and I think, keeping these toggles inside the same accordion, can help me solve that issue.
Thank you again.
Can you tell me, how
initialValue works in DDF? I am using this toggle with the
initialValue: true I see, during the mount, form.getState() has
initialValues object as
undefined. But on re-render of the form, the
initialValues object is populated with the schema definition.
@Hyperkid123 still it doesn't work for this case.
When filter toggle false and hidden is true, And if you toggle hidden to false, the filter should automatically then turn to true.
In a short way, hidden can control the state of filter. But usse can also freely choose the filter state, irrespective of hidden condition.
@Hyperkid123 thankyou for the efforts.. I have tried something similar and also reproduced the above issue in above codesandboox link
the above code doesn't work when you have filter toggle as true manually, and hidden as true, and when you toggle back the hidden to false and then true, the filter toggle doesn't toggles back to false, and the whole code then fails to have the expected behavior.
Scope: <DESCRIBE SCOPE OF THIS ISSUE, i.e.: PF4 mapper, Form renderer> Conditoins inside form
So I have two toggle switches,
I want the filterable to be controlled by hidden, but also accept the user input.
If a user turns hidden toggle to true, the filter toggle should turn to false, but a user can toggle the filter toggle back to true, without affecting the hidden toggle.
I have tried, experimenting with resolveProps and condition object, but it makes filter toggle to a fixed state, and user cannot change it. And also, on re-rendering if hidden and filter both are true, the filter automatically changes to false (while using condition).
This happens in
v4.1.4, the animation becomes jerky