Godot Engine – Multi-platform 2D and 3D game engine
MIT License
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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Contributors

akien-mga
reduz
Calinou
Chaosus
neikeq
Faless
KoBeWi
bruvzg
vnen
mhilbrunner
YeldhamDev
timothyqiu
aaronfranke
clayjohn
RandomShaper
pouleyKetchoupp
volzhs
Naryosha
groud
Paulb23
madmiraal
karroffel
BastiaanOlij
27thLiz
hpvb
bojidar-bg
YuriSizov
marcelofg55
leonkrause
AndreaCatania
djrm
fire
m4gr3d
JFonS
raulsntos
qarmin
Xrayez
SaracenOne
guilhermefelipecgs
punto-
poke1024
marynate
Geequlim
toger5
MarianoGnu
EricEzaM
TokageItLab
Mickeon
touilleMan
Zylann
Sauermann
fire-forge
endragor
ThakeeNathees
willnationsdev
tagcup
kleonc
Piet-G
sanikoyes
naithar
smix8
Geometror
AlexHolly
nathanfranke
leezh
ibrahn
jmb462
J08nY
Rindbee
Rubonnek
kubecz3k
fabriceci
adolson
skyace65
a12n
Anutrix
NathanWarden
lupoDharkael
lyuma
codecustard
Max-Might
dragmz
Ovnuniarchos
StraToN
PJB3005
HaSa1002
rcorre
RevoluPowered
paulloz
MewPurPur
rburing
AaronRecord
dalexeev
KellyThomas
mrushyendra
kitbdev
rsubtil
marxin
asmaloney
AnilBK