freehuntx
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issue comment
Fixed infinite loading for new created rooms

I will try when im at home. Thanks :)

Created at 2 days ago
pull request opened
Update store.ts.hbs
  • Fixed infinite loading for new created rooms
Created at 6 days ago

Update store.ts.hbs

  • Fix infinite loading for new created rooms
Created at 6 days ago
Created at 6 days ago
issue comment
GDScript: Begin making constants deep, not shallow or flat

We did not remove a feature - we fixed an unintentional inconsistency, which some users relied upon. This const behavior was not reliable, not expected by the majority of users, and you'd lose data if the script reference count would reach 0. So the documentation cant be trusted?
I mean according to you an unintended feature got clearly documented.
But im glad you removed it now without an alternative :) That was a good decision.

Created at 1 week ago
issue comment
GDScript: Begin making constants deep, not shallow or flat

Since objects, arrays and dictionaries are passed by reference, constants are "flat". This means that if you declare a constant array or dictionary, it can still be modified afterwards. They can't be reassigned with another value though.

Created at 1 week ago
issue comment
GDScript: Begin making constants deep, not shallow or flat

Either wait for Godot 5 or switch to another engine

Created at 2 weeks ago