Disable physics debug system
Improve spawn randomness
Merge pull request #9 from fourlastor-jams/better-spawn
Improve spawn randomness
https://user-images.githubusercontent.com/1263058/226627984-7e5476fd-7e11-4110-b05a-29056ce33128.mp4
Use actual background texture
Merge pull request #8 from fourlastor-jams/background
Use actual background texture
https://user-images.githubusercontent.com/1263058/226615390-9312c63f-8f56-4c99-b033-c25b18d471e4.mp4
https://user-images.githubusercontent.com/1263058/226615390-9312c63f-8f56-4c99-b033-c25b18d471e4.mp4
Merge branch 'main' of https://github.com/fourlastor-jams/libgdx-jam-24 into art
added ground:grass
added pigeon
added smaller pigeon
Extract helper class for acceleration calcs
Update player body
Move player by velocity
Add initial enemy spawns
Merge remote-tracking branch 'origin' into art
fixed orientation and naming convention
Add enemy AI
Limit enemies to 300 max
Merge branch 'art' into enemy-spawn
Move enemy classes to enemy package
Add graphics to enemies
format
Randomize flapping time
Add squidLib to project
Silky smooth RNG
Thanks @tommyettinger
format
https://user-images.githubusercontent.com/1263058/226566044-359bb8bd-1211-4553-83c4-4f894dcfb355.mp4
https://user-images.githubusercontent.com/1263058/226566044-359bb8bd-1211-4553-83c4-4f894dcfb355.mp4
Randomize flapping time
Add squidLib to project
Silky smooth RNG
Thanks @tommyettinger
added player animation + cover art
Merge branch 'art' into character-art
Add animation to character
Stop animation when character is not moving
Flip animation when moving to the left
Update README.md
format
Merge pull request #6 from fourlastor-jams/character-art
Character art
https://user-images.githubusercontent.com/1263058/226357833-ac2dff5b-e995-4054-ad5c-ee432e907972.mp4
Fix parallax image drawing
Reduce ground to 2x2
Merge pull request #5 from fourlastor-jams/fix-parallax
Fix parallax