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GS-HW: Correct page aligned end blocks

GS/HW: Move old-target invalidation to after draw

Fixes crash in Radiata Stories.

Qt: Move GPU Palette Conversion to HW Fixes

Qt: Move CRC Fix Level to HW Fixes

Qt: Hide manual hardware fixes from global settings

Qt: Fix crash when changing renderer

GS-Config: Remove remnants of the WrapMem setting.

CI: Remove WrapGS from GameDB Schema

FullscreenUI: Mirror Qt graphics settings changes

GUI/Qt: Minor text corrections, nitpicks (#8213)

  • Adding the actual corrections from #8048 that were not added by #8119.
  • Fixing typos and missing ending periods.
  • Unifying the writing of certain terms:
    • Memory Card uppercased following Sony's writing (taken from PS2 manual).
    • gamefixes/game fixes -> game fixes
    • fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
    • slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
    • framebuffer/frame buffer -> framebuffer
    • Xbox name properly uppercased (for Controller settings)
  • Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
  • Unification of option names in the option area and the hint area.
  • Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.

GS-OGL: Remove available_vram (#8389)

PAD: Update to latest controller database.

GSRunner: Support upscale parameter

GSRunner: Reduce log spam

GSRunner: Default to window but surfaceless when scripted

GS/Vulkan: Fix clear order in Merge/Interlace

Fixes blank frame when changing resolutions.

GS/Vulkan: Actually disable shader cache when requested

GS/HW: Fix incorrect depth preload shader

GS/HW: Texture cache improvements

Change texture scale from vector to scalar

  • Independent X and Y scaling is long gone.
  • Also separate size and scale in TC lookup

Move clear value for texture to base class

Align heights to page size

  • Since FRAME and Z are in page units, we can't have two targets
  • overlapping within the same page.
  • Stops some small resizes too.
  • Test cases: Genji and Spider-Man 2 shadows.

Don't modify target TEX0 on shuffle/clear

Move upscale multiplier to uniform

Make P8 conversion page-aware

Fix incorrect depth preload shader

Improve HLE of texture shuffles

When a texture shuffle is split into two half-screen draws, we skip the first, and draw the whole thing in the second, taking care of when both the texture and framebuffer are offset.

Documentation: Remove unused files

Removes old or unused files from the docs folder.

Created at 3 days ago
issue comment
Qt: Add a New Light Theme and Cobalt Theme Fix

The theme kinda reminds me of dried-out blood / desert as well. An orange that lost it's vibrancy.

Created at 5 days ago
issue comment
Qt: Add a New Light Theme and Cobalt Theme Fix

What does the debugger look like, including the disassembly view function colours.

This version with the unchanged title bar looks better than the blue one, just IMHO. :) 👍

The new Qt versions will still copy your Windows theme/accent colors, he is using a Linux theme that just enforced it's own thing.

Created at 5 days ago
issue comment
Qt: Add a New Light Theme and Cobalt Theme Fix

image Creamy White I can see

image

image

Created at 5 days ago
issue comment
[BUG]: missing pcsx2\bin\resources\cheats_ni.zip pcsx2\bin\resources\cheats_ws.zip

Yeah it's kinda linked as a submodule from the other repo.

Created at 5 days ago
issue comment
Qt: Add a New Light Theme and Cobalt Theme Fix

Yeah best keep it descriptive (royal blue) was already pushing it, whilst this is more brownish orange with yellow, there are many types of pizza.

Created at 5 days ago
issue comment
Qt: Add a New Light Theme and Assortment of Fixes

https://youtu.be/t6cQO2X2TBQ

Created at 5 days ago
delete branch
RedDevilus delete branch dependabot/npm_and_yarn/sideway/formula-3.0.1
Created at 1 week ago
pull request closed
build(deps): bump @sideway/formula from 3.0.0 to 3.0.1

Bumps @sideway/formula from 3.0.0 to 3.0.1.

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Created at 1 week ago

build(deps): bump @sideway/formula from 3.0.0 to 3.0.1 (#212)

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

Created at 1 week ago
issue comment
UI: Change default values to Recommended Values

Yeah, I'm just procrastinating to make 2 big PRs due to other priorities, but they were on my list to fix.

Created at 1 week ago
issue comment
UI: Change default values to Recommended Values

Why are you disabling Double click to fullscreen and enabling hide mouse cursor? I haven't got around making the default values consistent, but this way isn't where I should go.

Created at 1 week ago
issue comment
[Feature Request]: Possibility to choose a Memory Card for each game.

Think Duckstation has per-game memory card save files. But folder memcard is pretty close to it (minus the memcard filter nonsense)

Created at 1 week ago
issue comment
GameDB: Delete Mipmap and Add Blending Accuracy to Spyro: Enter the D…

It's still accurate to what the PS2 does. i think this Spyro game had only small visible differences on higher levels that don't make it that beneficial.

Created at 1 week ago
issue comment
Xenosaga I (U) OpenGL/DX11 HW black surfaces in cutscenes

Try automatic renderer it should default to Vulkan for your GPU.

Created at 1 week ago
issue comment
[Regression]: Narnia (2nd) game Prince Caspian, Palette issues perhaps

Seems a regression in how it handles CPU CLUT, but yeah :(

Created at 1 week ago
issue comment
[Feature Request]: Please add the memcardFilters option to the GameDB for the Ratchet&Clank series to the previous one.

To be fair, memcard filters weren't the best feature to have, for stuff like this as you have to test every serial which is about impossible to ever complete. Instead of just allowing every serial to interact with other serial saves.

Created at 1 week ago
issue comment
[QT, I18N] Adding I18N comments for translators, minor typo fixes

To be fair multiple things can have equal worth alternatives or where multiple versions are used interchangeably. Something like ingame is used as much as in-game or offscreen/off-screen.

Created at 1 week ago
opened issue
[Regression]: Narnia (2nd) game Prince of Persia, Sun is trying to eat me

Describe the Bug

The game had issues in the past but were fixed, but game back again differently where it has issues with screen having weird overlay.

Along with the dumps doing I don't know what:

Where you see fog, sun and sides turning black or bright or even completely dissapearing

Reproduction Steps

  • Start new game
  • Skip 2 FMVs
  • Run around the rock

Expected Behavior

Not look shit

PCSX2 Revision

1.7.4234

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

CPU

i7-9750H

GPU

RTX 2060M

GS Settings

/

Emulation Settings

/

GS Window Screenshots

/

Logs & Dumps

Video where you can see issue easily: https://user-images.githubusercontent.com/24227051/225477389-dcb4bbcc-1daf-4900-8c3f-c0dbc0712efd.mp4

GS Hardware dumps: 320176_f7925_rt0_03000_C_24 320176_vertex.txt 320176_context.txt

Created at 1 week ago

build(deps): bump webpack from 5.75.0 to 5.76.1 (#211)

Bumps webpack from 5.75.0 to 5.76.1.


updated-dependencies:

  • dependency-name: webpack dependency-type: indirect ...

Signed-off-by: dependabot[bot] support@github.com Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

Created at 1 week ago
pull request closed
build(deps): bump webpack from 5.75.0 to 5.76.1

Bumps webpack from 5.75.0 to 5.76.1.

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the Security Alerts page.
Created at 1 week ago
issue comment
[BUG]:

English translation

Describe Bug: Lupine III Columbus After the opening movie, it is impossible to move to the next room or move out of Lupine's hideout. screen does not switch. Reproduction Steps: Pressing the ○ button in front of the door on the play screen does not switch.

Created at 1 week ago
issue comment
[Feature Request]: Add the ability to create shortcuts for the games

I care about the UI/UX a ton, perhaps to pedantic levels, but there is no point just saying a remark that antagonizes not only the developers but also appreciative users. It makes sense even if niche and you could even make an easy batch script or integrate with other frontends as it's just a simple shortcut for them.

Created at 2 weeks ago
issue comment
[BUG]: Gran Turismo 4 Race Start Text is Persistent

Need to enable Tools > Advanced Settings and then:

image

Created at 2 weeks ago

GameDB: Various fixes

Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.

Readme: Update cpubenchmark links (#8331)

GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.

GS-hw: Rename clr_hw to blend_hw PSSampler bit.

Gs-hw: Clean up blend flags.

Re arrange them from hw to sw.

GS-hw: Cleanup BLEND_C_CLR blend flags.

Rename BLEND_C_CLR to BLEND_HW_CLR. Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.

GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.

Setting only BLEND_NO_REC is enough as blending is free.

GS-hw: Blend table formatting.

GS-hw: Separate the Alpha masked Ad case from blend hw bit.

Allows for cleaner code.

GS: Bump shader cache version.

GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 (#8372)

ImGuiOverlays: Add missing fix to status bar

Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.

GameDB: add fixes to Crouching Tiger, Hidden Dragon

GameDB: Add blending level 3 to Tony Hawk's Underground 2

GameDB: Add missing Tony Hawk's Underground 2 fixes.

GS:MTL: Fix wrong function constant type

GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity

Created at 2 weeks ago
create branch
RedDevilus create branch MinorGameDBFixes44
Created at 2 weeks ago
issue comment
[BUG]: Ar tonelico 2 small thin lines around textures

image Yeah no idea why it keeps half an old frame, the small lines around the characters face is gone with the automatic roundsprite setting.

Created at 2 weeks ago