GS-HW: Correct page aligned end blocks
GS/HW: Move old-target invalidation to after draw
Fixes crash in Radiata Stories.
Qt: Move GPU Palette Conversion to HW Fixes
Qt: Move CRC Fix Level to HW Fixes
Qt: Hide manual hardware fixes from global settings
Qt: Fix crash when changing renderer
GS-Config: Remove remnants of the WrapMem setting.
CI: Remove WrapGS from GameDB Schema
FullscreenUI: Mirror Qt graphics settings changes
GUI/Qt: Minor text corrections, nitpicks (#8213)
GS-OGL: Remove available_vram (#8389)
PAD: Update to latest controller database.
GSRunner: Support upscale parameter
GSRunner: Reduce log spam
GSRunner: Default to window but surfaceless when scripted
GS/Vulkan: Fix clear order in Merge/Interlace
Fixes blank frame when changing resolutions.
GS/Vulkan: Actually disable shader cache when requested
GS/HW: Fix incorrect depth preload shader
GS/HW: Texture cache improvements
Change texture scale from vector to scalar
Move clear value for texture to base class
Align heights to page size
Don't modify target TEX0 on shuffle/clear
Move upscale multiplier to uniform
Make P8 conversion page-aware
Fix incorrect depth preload shader
Improve HLE of texture shuffles
When a texture shuffle is split into two half-screen draws, we skip the first, and draw the whole thing in the second, taking care of when both the texture and framebuffer are offset.
Documentation: Remove unused files
Removes old or unused files from the docs folder.
The theme kinda reminds me of dried-out blood / desert as well. An orange that lost it's vibrancy.
What does the debugger look like, including the disassembly view function colours.
This version with the unchanged title bar looks better than the blue one, just IMHO. :) 👍
The new Qt versions will still copy your Windows theme/accent colors, he is using a Linux theme that just enforced it's own thing.
Creamy White I can see
Yeah it's kinda linked as a submodule from the other repo.
Yeah best keep it descriptive (royal blue) was already pushing it, whilst this is more brownish orange with yellow, there are many types of pizza.
https://youtu.be/t6cQO2X2TBQ
Bumps @sideway/formula from 3.0.0 to 3.0.1.
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You can disable automated security fix PRs for this repo from the Security Alerts page.build(deps): bump @sideway/formula from 3.0.0 to 3.0.1 (#212)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Yeah, I'm just procrastinating to make 2 big PRs due to other priorities, but they were on my list to fix.
Why are you disabling Double click to fullscreen and enabling hide mouse cursor? I haven't got around making the default values consistent, but this way isn't where I should go.
Think Duckstation has per-game memory card save files. But folder memcard is pretty close to it (minus the memcard filter nonsense)
It's still accurate to what the PS2 does. i think this Spyro game had only small visible differences on higher levels that don't make it that beneficial.
Try automatic renderer it should default to Vulkan for your GPU.
Seems a regression in how it handles CPU CLUT, but yeah :(
To be fair, memcard filters weren't the best feature to have, for stuff like this as you have to test every serial which is about impossible to ever complete. Instead of just allowing every serial to interact with other serial saves.
To be fair multiple things can have equal worth alternatives or where multiple versions are used interchangeably. Something like ingame is used as much as in-game or offscreen/off-screen.
The game had issues in the past but were fixed, but game back again differently where it has issues with screen having weird overlay.
Along with the dumps doing I don't know what:
Where you see fog, sun and sides turning black or bright or even completely dissapearing
Not look shit
1.7.4234
Windows 10 (64bit)
No response
i7-9750H
RTX 2060M
/
/
/
Video where you can see issue easily: https://user-images.githubusercontent.com/24227051/225477389-dcb4bbcc-1daf-4900-8c3f-c0dbc0712efd.mp4
GS Hardware dumps:
320176_vertex.txt
320176_context.txt
build(deps): bump webpack from 5.75.0 to 5.76.1 (#211)
Bumps webpack from 5.75.0 to 5.76.1.
updated-dependencies:
Signed-off-by: dependabot[bot] support@github.com Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Bumps webpack from 5.75.0 to 5.76.1.
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You can disable automated security fix PRs for this repo from the Security Alerts page.English translation
Describe Bug: Lupine III Columbus After the opening movie, it is impossible to move to the next room or move out of Lupine's hideout. screen does not switch. Reproduction Steps: Pressing the ○ button in front of the door on the play screen does not switch.
I care about the UI/UX a ton, perhaps to pedantic levels, but there is no point just saying a remark that antagonizes not only the developers but also appreciative users. It makes sense even if niche and you could even make an easy batch script or integrate with other frontends as it's just a simple shortcut for them.
Need to enable Tools > Advanced Settings and then:
GameDB: Various fixes
Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
Readme: Update cpubenchmark links (#8331)
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
GS-hw: Rename clr_hw to blend_hw PSSampler bit.
Gs-hw: Clean up blend flags.
Re arrange them from hw to sw.
GS-hw: Cleanup BLEND_C_CLR blend flags.
Rename BLEND_C_CLR to BLEND_HW_CLR. Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
Setting only BLEND_NO_REC is enough as blending is free.
GS-hw: Blend table formatting.
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
Allows for cleaner code.
GS: Bump shader cache version.
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 (#8372)
ImGuiOverlays: Add missing fix to status bar
Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
GameDB: add fixes to Crouching Tiger, Hidden Dragon
GameDB: Add blending level 3 to Tony Hawk's Underground 2
GameDB: Add missing Tony Hawk's Underground 2 fixes.
GS:MTL: Fix wrong function constant type
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
Yeah no idea why it keeps half an old frame, the small lines around the characters face is gone with the automatic roundsprite setting.