RaananW
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Events

fix layout

Created at 5 hours ago

update dependencies

Created at 6 hours ago
pull request opened
update
Created at 7 hours ago
create branch
RaananW create branch update020623
Created at 7 hours ago

fix image references

Merge pull request #747 from RaananW/badImageReferences

fix image references

Update closing.md

Merge pull request #748 from BabylonJS/RaananW-patch-1

Update link to game

Fixed typo

Merge pull request #749 from talanc/patch-2

Fixed typo

fix: typos in "material" related files

fix: s/inBabylon/in Babylon

Merge pull request #750 from PhilippeMorier/patch-11

fix: typos

Adding information and examples around instanced buffers and NME

Updated Mesh>Copies, Clones, and Instances>Instances page with some information about how to access instanced buffers color with node material. Also included a new example PG in the docs.

Update layerMask docs

Make more clear what operation is realized

Merge pull request #753 from BabylonJS/carolhmj-patch-1

Update layerMask docs

Add link to in depth layer mask

WGSL shaders: Added specific documentation for the use of the "color" attribute.

Merge pull request #755 from BabylonJS/Popov72-patch-1

WGSL shaders: Added specific documentation for the use of the "color" attribute

Merge pull request #752 from PatrickRyanMS/master

Adding information and examples around instanced buffers and NME

Update assetContainers.md

Merge pull request #754 from BabylonJS/carolhmj-patch-1

Add link to in depth layer mask

Add Figma to BabylonJS to Community Extensions

Fixed bad link

Created at 7 hours ago
pull request opened
Fix gui declaration

Fixes #13502

Created at 10 hours ago
create branch
RaananW create branch RaananW/issue13502
Created at 10 hours ago
issue comment
Add a guide for Unity Developers to get started with BabylonReactNative

Any update on this one?

Created at 10 hours ago

first pass

reuse where it can

add tests.

Review comments

initial commit

Review points

address review.

Fix stencil buffer creation with RTT

Physics Iteration 4

Merge pull request #13484 from Popov72/webgpu-fix-rtt-stencil

WebGPU: Fix stencil buffer creation with RTT

lint

fix build

Allow ImageBitmap for the buffer parameter of updateURL

trying to make the compiler happy

Fix format

review comments.

Merge pull request #13486 from BabylonJS/Popov72-patch-1

Texture: Allow ImageBitmap for the buffer parameter of updateURL

fix import geometry with same uniqueid

Merge pull request #13467 from carolhmj/fixAssetContainerInstantiation

Fix asset container instantiation with parented instanced nodes

Merge branch 'master' into fixBabylonFileLoader

Created at 12 hours ago
issue comment
Latest build 5.45.0 gives gui declaration file error

For future reference - can we discuss this in the forum? We usually use github not to report issues, but to track work to be done.

Created at 12 hours ago
issue comment
Add support for node 18 by updating node-sass

Thanks so much for the PR.

I would rather test before making changes. I agree - we should fully support node 18. But I am not 100% sure this is the only change. I'm moving to to draft for now, until I get a change to fully test that

Created at 3 days ago
issue comment
Multiple documentation pages mention Gulp, but it's no longer used

There are certain changes we will be happy to do ourselves, but we will be happy to see your suggested changes

Created at 5 days ago
issue comment
Multiple documentation pages mention Gulp, but it's nowhere to be seen (?)

These are old relics from an older version of the build system. We will be happy to take care of that if you point where you see it

Created at 5 days ago

Handle pointerlock rejections, if promise based (#13487)

  • handle pointerlock rejections, if promise based

  • ran prettier

Created at 5 days ago
pull request closed
Handle pointerlock rejections, if promise based

This should get rid of the unhandled top-level exception if requesting pointer lock fails.

I think the intended way to use pointer lock in Babylon is to sub to onCanvasBlurObservable and onCanvasFocusObservable, so element.focus() probably belongs into the resolved handler.

The alternative would be to focus regardless, but this is probably not desired:

if (promise instanceof Promise) promise.catch(() => {});
element.focus();

A good way to try this behaviour is to enter and exit pointerlock in quick succession on a chromium based browser.

Created at 5 days ago
issue comment
Zoom Out create a fisheye view

Should be good now. there was a missing extension in production

Created at 6 days ago
delete branch
RaananW delete branch RaananW/issue247
Created at 6 days ago
closed issue
Zoom Out create a fisheye view

Using the last version if you use the mouse wheel scroll trying to zoom out the video rendered in 360 start to visualize it like fisheye, how this could be limited or fixed to avoid this?.

example: https://drive.google.com/file/d/1jI8Dc5e_sDW9sDjYdTa3WHCF4y1347Sp/view?usp=sharing

Created at 6 days ago

Zoom Out create a fisheye view Fixes #247

Merge pull request #249 from BabylonJS/RaananW/issue247

Zoom Out create a fisheye view

Created at 6 days ago
pull request closed
Zoom Out create a fisheye view

Fixes #247 Missing extension added

Created at 6 days ago
pull request opened
Zoom Out create a fisheye view

Fixes #247 Missing extension added

Created at 6 days ago